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Moxonomy

Ent's Fury

Sorcery1 generic manaGreen mana

Green's fight spells have always paid off the biggest creature you control, but this one gates the reward behind a real board state: the +1/+1 counter only lands if your creature's power is already 4 or greater, so the spell scales with the position you have built rather than propping up a small body. When you are behind, the permanent counter simply does not happen, which is precisely the tension green fight removal has to navigate. The unconditional half is the +1/+1 until end of turn, and its ordering on resolution matters. The counter check comes first, then the temporary pump, then the fight, so a creature sitting at exactly 4 power picks up a counter and enters the fight at 6 power. That sequencing is the whole point: a four-power creature clears something two toughness larger than its printed body suggests, and a five-power creature that qualifies for the counter fights at 7. The design leans into fight's oldest liability (the damage is mutual, so your own creature can die in the exchange) by sizing the temporary boost to tilt marginal trades your way. It does real work for a board full of large bodies and almost nothing for a curve that tops out at threes, which is exactly where a color's midrange removal should draw its threshold.

Ent's Fury (ltr)
LTR · #164common
Pricing
Normal: $0.19
Foil: $0.21
Oracle Text

Rules text

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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