Entrails Feaster
A grave-robbing engine packed onto a one-drop body, with a penalty clause that makes the engine self-policing. Most graveyard-fueled growth from this era charged you mana or a tap to dig; here the cost is structural. Every upkeep poses the same question: is there a creature card in any graveyard worth eating? Feed it, and it grows permanently. Go hungry, and it taps down, useless on defense and unable to attack. That tapping clause is the quiet discipline of the design: it does not just withhold a counter, it actively benches the creature on a turn you cannot fuel it, so the card only does its work in a board state with bodies dying around it. The exile is also incidental graveyard hate, since it can strip a card from an opponent's yard to grow itself, doing two jobs with one trigger. What dates it is the rate: a 1/1 that needs ongoing fuel to matter is a slow clock by any measure, and the Zombie Cat typing was always more punchline than payoff. But the bones of the idea (a cheap creature that converts a contested resource into permanent size, and disciplines itself when the resource runs dry) is a cleaner expression of graveyard-as-fuel than most of what shared shelf space with it.
