Entomb
The graveyard is supposed to be a cost. Every card that mills, discards, or sacrifices treats the bin as a place things end up, and the reanimation strategies that prey on that loss have to dig through whatever happens to land there. This collapses the whole equation: one black mana puts the exact card you want into the graveyard, deterministically, at instant speed. Pair it with a turn-one reanimation spell and the search becomes a tutor that fetches your largest, ugliest threat directly past the part of the game where you would normally have to cast it. That is the entire engine of graveyard combo as a deck archetype, and it runs through this one line of text. The design tension is stark: a tutor priced near nothing because its destination is the graveyard rather than your hand, which is worthless in a vacuum and broken the moment a recursion effect can read from the same zone. Other ways into the bin have followed (Faithless Looting and its kin lean on discard, milling self-targets at random), but none match the precision of naming the card and placing it. The shuffle clause is the only friction, and it costs combo decks nothing they care about. What looks like a do-nothing instant is the cleanest setup spell black has ever had, defined entirely by what it enables on the turn after it resolves.

Rules text
Format Status
More formatsFewer formats
Other printings
- Avatar: The Last Airbender Eternal#310
- Dominaria Remastered#82
- Dominaria Remastered#426
- Dominaria Remastered#304
- Ultimate Masters#94
- Amonkhet Invocations#23
- Eternal Masters#87
- Premium Deck Series: Graveborn#14










