Enthusiastic Study
Combat tricks that also bank a card are older than they look, but Learn reframes the exchange. Instead of digging into your own deck, the trample-granting pump here reaches outside the game entirely: a Lesson tucked in your sideboard becomes fair play mid-combat, so the same instant that pushes damage can fetch removal, card advantage, or another trick depending on what the board demands. The rummaging fallback (one card into another) keeps the effect from stranding you when no Lesson is worth grabbing, which is the quiet part of what lets the mechanic function as an aggressive tool rather than a hand-draining gamble. The pump itself runs generous by trick standards, and pairing +3/+1 with trample means it reads well against chump-blockers rather than merely winning a fair fight; the bump is enough to turn a modest attacker into a real threat and enough to blow out an unfavorable block. The real design idea lives in the two-for-one built into the cost: you spend a card to swing combat, and Learn hands part of that card back, either as raw selection or as a tutor into a bespoke toolbox you assembled before the game began. That is the wrinkle the plain overrun spells of earlier eras never had access to.
