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Moxonomy

Enthusiastic Study

Instant2 generic manaRed mana

Combat tricks that also bank a card are older than they look, but Learn reframes the exchange. Instead of digging into your own deck, the trample-granting pump here reaches outside the game entirely: a Lesson tucked in your sideboard becomes fair play mid-combat, so the same instant that pushes damage can fetch removal, card advantage, or another trick depending on what the board demands. The rummaging fallback (one card into another) keeps the effect from stranding you when no Lesson is worth grabbing, which is the quiet part of what lets the mechanic function as an aggressive tool rather than a hand-draining gamble. The pump itself runs generous by trick standards, and pairing +3/+1 with trample means it reads well against chump-blockers rather than merely winning a fair fight; the bump is enough to turn a modest attacker into a real threat and enough to blow out an unfavorable block. The real design idea lives in the two-for-one built into the cost: you spend a card to swing combat, and Learn hands part of that card back, either as raw selection or as a tutor into a bespoke toolbox you assembled before the game began. That is the wrinkle the plain overrun spells of earlier eras never had access to.

Enthusiastic Study (stx)
STX · #99common
Pricing
Normal: $0.15
Foil: $0.21
Oracle Text

Rules text

Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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