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Moxonomy

Enter the Enigma

SorceryBlue mana

Unblockable-plus-cantrip has a long design lineage, and the interesting variable is always the price of the draw. Older versions asked you to pay a premium for the card advantage: some let you draw only when the creature connected, some cost more mana up front, some replaced themselves conditionally. This one strips that friction to the bone: one mana, guaranteed evasion, and a replacement card that never fails to arrive, all at sorcery speed. The tension it resolves is the one that has dogged every combat-enabler that also cantrips: how do you make a spell that clears a blocker feel like a real turn rather than a wasted one? By promising the draw unconditionally, it lets a deck run evasion tricks without ever risking a dead card, which is exactly what a combo or voltron shell wants from its enabler slot. The sorcery-speed clause is the deliberate limit, and it changes the card's job entirely: because it can only fire on your own turn, it cannot ambush a declared block or push damage through at instant speed, so it reads as a proactive setup tool for a turn you already intend to attack rather than a reactive trick. That constraint is what makes it a planning piece instead of a combat surprise: you play it, you swing, you draw, and nobody at the table gets to be caught off guard by it.

Enter the Enigma (dsk)
DSK · #52common
Pricing
Normal: $0.30
Foil: $0.43
Oracle Text

Rules text

Target creature can't be blocked this turn. Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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