Entangling Vines
Pacification by half-measure: this is what removal looked like when green wasn't allowed to kill things outright. The enchant-tapped clause is the whole bargain. You can't slap it on a creature at rest; you wait until it attacks or taps for mana or activates, then lock it down in its exhausted state. That timing window turns a permanent answer into a reactive one, and it reframes the spell as a trade you make on the opponent's terms rather than your own. The effect is the green tradition of restraint rather than destruction, the same lineage as Sleep and the various "doesn't untap" tappers: green polices the battlefield by freezing it, not by clearing it. The catch the cost has to pay for is fragility. An Aura that only neutralizes (rather than removes) leaves the body on the board for anything that cares about creature count; the lock evaporates the moment the creature leaves and returns, so a single blink hands the threat back at full working order; and the spell goes nowhere if the opponent simply declines to tap the creature you want gone. It is a control tool dressed as removal, written for an era that wanted green to interact with attackers without handing it the kill spells other colors guard jealously.
