Ensouled Scimitar
The problem this Equipment tries to solve is the manland fragility tax: any creature that turns on a land or artifact eats removal at the worst moment. Here the answer is a 1/5 flier, a body that survives almost every burn spell printed and shrugs off the chip damage that kills lesser animated permanents. The five toughness is the whole architecture. As an animated Equipment, it can attack as a 1/5 Spirit when you need a body, then revert and bolt onto an actual creature on a later turn, where the +1/+5 turns a fragile threat into something that blocks dragons and survives damage-based sweepers. That dual mode is also its self-limiting clause: the parenthetical reminder that Equipment which is a creature cannot equip a creature means you choose, each turn, whether this is the threat or the buff, never both at once. The result is a defensive-minded utility piece dressed as an aggressive one. The +1/+5 grant is almost pure toughness, so it does little to close games on its own; it keeps your attacker alive rather than making it hit harder, and as a creature it is a flying wall first and a clock a distant second. The card sits in a small family of self-animating Equipment, an experiment in giving artifact decks a resilient body that doubled as a permanent buff, with all the awkwardness that double duty implies.
