Enshrined Memories
The variance-versus-floor tradeoff sits right on the X: spend ten and you might pull eight creatures into your hand or you might pull two, with the misses buried at the bottom rather than clogging your grip. Crucially, this is not a draw effect. Revealed creatures go straight to hand, sidestepping the whole class of effects that punish or limit drawing (Narset, Parter of Veils does nothing to stop it). That distinction is also why the gamble is so lopsided in a creature-dense green deck, where the library has effectively been turned into a creature-only stack and every flip is a hit; the only question is how many. The bottoming clause cuts both ways: everything that is not a creature goes under, so a flip that strands your lands or removal at the bottom is the structural risk, not a hidden upside. As a refueling spell it answers a problem green has carried since its earliest designs at sorcery speed. Green refills its hand by stapling cards to bodies (Harmonize being a rare clean exception), and this inverts the relationship by stapling bodies to a hand-refill. The catch is total dependence on creature density: it whiffs entirely on lands, planeswalkers, and noncreature payoffs, punishing any deviation from a pure go-wide plan. This is not a card you splash for incidental value; it asks you to warp the deck around it first and collect the reward only once the library is bent to its terms.
