Enraged Huorn
The 4/5 trample body is designed to be forgotten the moment you read the second line. A 4/5 that tramples is a fine speed bump and a mediocre threat; nobody was ever going to build around the stats. The point is the enters-the-battlefield trigger that hands you the Ring, and the way it recasts what the creature is for. In a mechanic where the earliest temptation matters most (the first tempt turns your Ring-bearer into an evasive attacker and starts the ladder of protections and drain effects that later tempts add), a common green creature that carries a temptation on its body is doing infrastructure work. It lets a green deck buy into the Ring without splashing another color or spending a slot on a dedicated tempt spell, and tying the trigger to the body rather than to a spell effect is the honest cost: the temptation is a payoff for actually resolving the creature. Answer it on the stack with a counterspell and no trigger ever happens, since the ability only exists once the creature is on the battlefield. That framing keeps the rate acceptable rather than making the middling stats a tax on a bomb. Treefolk have historically been a size-first tribe, all reach and toughness; this one leans the other way, using its stats as ballast for a trigger that would be too strong to hand out on a cheaper frame.

