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Moxonomy

Enormous Energy Blade

Artifact — Equipment2 generic manaBlack mana

A +4/+0 swing for a two-mana equip is well ahead of the rate a cheap sword usually offers, and the tap clause is where that discount gets paid back. The attach trigger fires unconditionally: whatever creature the blade lands on gets tapped the moment it becomes equipped, whether that creature just resolved onto the battlefield or was already sitting untapped and ready to swing. So the boost never converts into damage on the turn you commit to it. You suit up now and attack next turn, always. Since equip is sorcery-speed by rule, there is no instant-speed window to exploit anyway: no ambush block, no surprise attacker to spring, no way to slap the blade on mid-combat and cash in. The whole sequence is telegraphed a full turn out, and the forced tap ensures even a board you already control cannot use the bonus immediately. That timing tax is the counterweight to the low, repeatable equip cost, and it points the card squarely at aggressive artifact builds that want cheap, reusable power and can afford to plan a beat ahead. It also cuts against holding a creature back on defense: whatever carries the blade is tapped down the instant it equips, committed rather than kept in reserve, unable to block until it untaps.

Enormous Energy Blade (neo)
NEO · #96uncommon
Pricing
Normal: $0.17
Foil: $0.18
Oracle Text

Rules text

Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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