Enkira, Hostile Scavenger
A Zombie tribal payoff that arrives pre-loaded with its own tribe: the two Walker tokens it makes on entry mean the board condition for its own attack trigger is fully met the moment it lands. That is the tight little engine here. Send Enkira in alongside two Zombies and it swings with indestructible, which is where the equipment clause becomes teeth rather than liability. Normally forcing a creature to be blocked while it can be killed in combat is a drawback, a way to trade your must-block threat into a chump. But stack the indestructible trigger and the must-be-blocked rider flips: the defender is compelled to throw a blocker at a body that cannot die in the exchange, eating a creature for nothing while the rest of the Zombie swarm slips through. The design leans on two conditions cooperating, and rewards you for building the board that satisfies both at once. It is a self-contained aggro package for the graveyard-and-tokens corner of black-green, a color pair that has long wanted a Zombie general with a combat hook rather than a value engine. The rate is honest for what it does: five mana buys you a 3/3 plus four power of Walkers, and the attack incentive nudges you to keep making bodies rather than sandbagging removal. Nothing about it is subtle, and that is the point.

