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Moxonomy

Engineered Might

Sorcery3 generic manaGreen manaWhite mana

The modal frame is the whole point: one half turns a single creature into a five-mana haymaker with trample, the other pumps the whole board and hands out vigilance. That split covers two board states with one slot, which is what green-white go-wide decks have always wanted from a finisher (a lone threat that needs to punch through, or a full team that needs one more push to close). Five mana at sorcery speed prices the flexibility honestly: this is not a trick you hold up on the crack-back, it's an overrun you plan and commit to on your own turn. The vigilance rider on the team-pump mode does the quiet work, keeping blockers home so the alpha strike doesn't leave the door open, which changes the whole calculus of a race. Nothing about either rate is exciting alone, and neither line is a card you build around. The value sits in never drawing a dead one: whichever way the ground has developed, one of the two choices is the line you wanted, and you make that read the moment you cast rather than deckbuilding for it in advance.

Engineered Might (kld)
KLD · #181uncommon
Pricing
Normal: $0.10
Foil: $0.24
Oracle Text

Rules text

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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