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Moxonomy

Energy Bolt

SorceryX generic manaRed manaWhite mana

An odd hybrid that wants to be two different cards and only half-commits to either. The damage mode points it at a player or planeswalker rather than any creature, which strips out the most common use case for an X-damage burn spell and leaves it as either a finisher or a planeswalker answer. The lifegain mode reads like a hedge, the kind of "or do something defensive instead" clause early multicolor design used to justify the second color. So the two halves rarely both matter in the same game: you are either racing and want the reach, or stabilizing and want the buffer, and the cost stays fixed regardless of which lever you pull. As a piece of mid-90s gold-card design it is instructive, an attempt to make red and white share a sorcery by stapling each color's stereotype together rather than finding a single effect that needed both. Later modal burn like Comet Storm and Banefire kept the choices on the same axis: same lever, different targets or scaling. Energy Bolt splits them across two opposed game plans, and the split is why it never found a home.

Energy Bolt (mir)
MIR · #263rare
Pricing
Normal: $1.04
Foil:
Oracle Text

Rules text

Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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