Skip to content
Moxonomy

Energy Arc

InstantWhite manaBlue mana

A pitch-perfect example of how early Magic packed multiple instant-speed tricks into a single line of text and trusted the player to find the seams. The untap clause reads like a defensive tool (refresh blockers after they have already been declared), but the combat-damage prevention is the real lever: by naming your own attackers, you blank the entire combat step for those creatures, which means an attacker that is about to be chumped or eaten in a bad block walks away clean. The damage prevention is symmetric (it stops what those creatures deal as well as what they take), so the card is not a free combat win; it is a reset button that asks you to value the untap and the survival over the damage you give up. The untapped creatures are then available to block, which is the combat-trick-into-defense pivot that makes the two-mana rate honest. This fiddly, multi-axis design is exactly what the era leaned on heavily, and later sets gradually broke it apart into cleaner single-purpose cards, the way fog effects, untap effects, and damage-prevention effects each drifted into their own narrower templates. What lingers is the design philosophy: one card, several windows, all keyed to reading combat a step ahead of the opponent.

Energy Arc (all)
ALL · #106uncommon
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close