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Moxonomy

Endless Ranks of HYDRA

Sorcery3 generic manaBlack mana

The token count keys off the number of opponents, not a fixed body, which marks it as multiplayer design at the root: a duel yields a single 2/1 with menace, while a four-player pod produces three of them, so the payoff swells with the crowd rather than punishing the mirror. Menace on a 2/1 does more work than the stat line suggests, since a token that needs two blockers taxes a table where every player wants to keep their own board intact for their own plans. The real engine is the commander clause, though: on any turn your general enters or attacks, a modest payment buys the sorcery back out of the graveyard, converting a one-shot swarm into a standing levy on the whole pod. That recursion is metered rather than free, gated behind both mana and a commander event, so it cannot spiral inside a single turn even as it promises the swarm never fully dries up. Think of it less as an explosive combo enabler than a slow faucet of expendable bodies, one that black's go-wide decks refill through the command zone every time the general does its job.

Endless Ranks of HYDRA (msc)
MSC · #43rare
Pricing
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Foil: $2.06
Oracle Text

Rules text

For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay 1 generic manaBlack mana. If you do, return this card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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