Skip to content
Moxonomy

End Hostilities

Sorcery3 generic manaWhite manaWhite mana

The line about Wrath of God that everyone repeats is that it does not destroy Auras and Equipment; this is the wrath that does. The extra clause sweeping permanents attached to creatures is the entire reason it exists at five mana instead of four: it is built to leave nothing useful behind, so the opponent who loses a board of enchanted threats also loses the enchantments. Against decks that lean on Auras or that bolt a creature with a stack of Equipment, that distinction is the difference between resetting the board and resetting the board while the opponent re-equips next turn. The cost is the cost. White's clean four-mana sweepers (Wrath of God, Day of Judgment) trade their fifth mana for a tighter scope; this one buys total coverage and pays for it in tempo. It is a sorcery, so it shares the structural weakness of every board wipe in the color: you tap out on your own turn and live with whatever the opponent commits afterward. What sets it apart from its predecessors is not power level but thoroughness, a piece of sweeper design aimed squarely at the threat that survives the standard wrath: the creature whose value lives in what is bolted to it.

End Hostilities (ktk)
KTK · #8rare
Pricing
Normal: $0.35
Foil: $0.55
Oracle Text

Rules text

Destroy all creatures and all permanents attached to creatures.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close