Encouraging Aviator // Jump
A 2/3 flyer that hands out its own keyword to whatever needs it most that turn, and earns the right to do so through combat. The back-half spell, a one-mana flying grant, does not sit beside the creature as an adventure-style option you cast first and stash; it comes stapled inside, redeemable only after the creature swings. Attacking arms it, casting the copy immediately disarms it, so the loop pays out exactly one Jump per combat: lift a ground beater over a blocker, break open a race, then reload by attacking again next turn. That single-shot cadence is what keeps a near-free combat trick attached to an evasive body from spiraling; you are always spending the attack to earn the effect, never getting it for nothing. The result rewards a board where a flying grant actually matters, a stalled ground creature you want airborne or a race you want to end, and does nothing when there is no one worth lifting. The Bird Wizard framing is more than flavor filler: it is a flyer whose whole job is redistributing its own evasion, one target at a time, on a schedule its attack step sets.
