Empty the Catacombs
The symmetry here is the whole problem, and the reason this design has never escaped the margins. Mass graveyard recovery sounds like it should be a black staple, but handing every player back their dead creatures rewards the opponent exactly as much as you, and often more: the aggressive deck that emptied its hand into the red zone gets its whole curve back, while the control deck casting this still has to recast everything one at a time. The card answers a question black rarely needs answered (bulk creature recursion is not what the color is short on, given how many one-shot reanimation and recur-one effects it already has) and answers it in the least targeted way possible. What the effect actually wants is an asymmetric payoff: an empty opposing graveyard, a way to convert the returned bodies into immediate value, or a sacrifice loop that turns "back to hand" into a resource engine rather than a board reset. Without that scaffolding it is a four-mana spell that refills two hands and develops neither board. The design tension it never resolves is that the cheapest version of this effect is the symmetrical one, and the symmetrical one is the one nobody wants to be the player casting first. It survives as a build-around curiosity for graveyard-matters shells that can break the mirror, not as a card that does work on its own.
