Emissary's Ploy
Conspiracies are the draft-only card type that live in the command zone instead of your deck, and most of them care about what you drafted: shared creature types, color choices, names seen at the table. This one ignores all of that and reaches straight into your manabase. By naming a single number before you draw, you turn every creature at that exact mana value into a colorless-castable spell, buying yourself a permanent fixing pass on one converted-mana slot for free, decided before the game even begins. The catch is in the menu: you do not get to pick any curve point you like, only 1, 2, or 3, and you commit to that one number blind, with no take-backs. That restriction is what makes it a genuine gamble rather than a freebie. Choose the cheap end of the curve your deck actually leans on and a splash you could not otherwise support becomes trivial on every creature at that value, all game long; pick wrong and the conspiracy sits there doing nothing. It is color fixing disguised as a pregame wager. Where most fixing asks you to draw the right land at the right moment, this asks only that you read your own low curve correctly in advance, then rewards that read for the rest of the game, with the deliberate ceiling of three keeping it from becoming a blanket license to ignore color entirely.
