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Moxonomy

Emergent Sequence

Sorcery1 generic manaGreen mana

Ramp spells almost always defer their payoff: you fetch the land now to cast the bigger thing later. This one collapses the two steps by making the fetched land itself the threat. The counter math is the clever part: the Fractal enters as a 0/0 and gains a +1/+1 counter for each land that entered under your control this turn, including the one it just became. Cast it blind off a single land drop and you get a modest 2/2 that also fixes and ramps. Chain it after a fetchland, a bounce land, or a second land drop, and the body scales with the tempo you have already generated, rewarding the turn you build around it rather than the turn you draw it. The Fractal typing ties it to the Simic counter-and-manipulation lineage, where the theme is turning resources you were spending anyway into a growing board. The vulnerability is baked in: it is still a land, so a wrath sweeps your mana alongside your creature, and a bounce spell resets the counters entirely. That fragility is the price for a card that ramps, fixes, and deploys a scaling attacker in a single green-costed sorcery, folding three jobs into one card without letting any of them be free.

Emergent Sequence (stx)
STX · #129uncommon
Pricing
Normal: $0.30
Foil: $0.27
Oracle Text

Rules text

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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