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Moxonomy

Emergency Weld

Sorcery1 generic manaBlack mana

Black has always been Magic's primary color for hauling creatures out of the graveyard, so the interesting question is never whether it can return a body but what tax it pays for the privilege. Here the tax is narrowness and a token: the return is capped at artifact or creature cards, and the payoff on the way out is a 1/1 Soldier. That token is the tell about how the card wants to be used. A two-mana sorcery that only returns a card to hand is a tempo loss you eat because the card mattered enough to want twice; the Soldier softens that hit and, more to the point, hands sacrifice and artifact-count strategies a fresh input the same turn you rebuy the thing you already threw away. In a deck built around recurring cheap artifacts, the loop is the point: feed an artifact to a sacrifice outlet, weld it back, and the token becomes fodder for the next round. The design instinct is to make black's recursion pull double duty across the aristocrat and artifact-matters axes rather than functioning as raw card advantage, which is why the return is restricted to permanents that lend themselves to those loops and the bonus is a creature instead of a second card in hand. It reads as a value spell and plays as an engine piece.

Emergency Weld (bro)
BRO · #93common
Pricing
Normal: $0.17
Foil: $0.25
Oracle Text

Rules text

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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