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Moxonomy

Emerald Oryx

Creature — Antelope3 generic manaGreen mana

Forestwalk is the oldest kind of evasion Magic has, and the math is brutally simple: the keyword turns on only when the defending player controls a Forest, which means most of the time it does nothing at all. That is the design's defining tension. A four-drop 2/3 is a punishing rate for a body that, against a non-green opponent, is just an overcosted roadblock with no relevant text. The upside is the conditional one; the downside (paying full price for a creature whose text is dead) is what you live with in the majority of matchups. Landwalk is a holdover from the earliest sets, when it served as the cheap way to punish color overlap, a tax baked into the mirror before evasion learned to scale against a whole metagame the way flying does. Forestwalk does not scale; it is binary, deciding everything or nothing on what Forests sit across the table. That makes this a sideboard-shaped effect stapled to a maindeck creature: a wrecking ball in a green-heavy field, dead weight everywhere else. The Antelope's real job is filling out a green creature slot at the low end of rarity, the body a designer reaches for when a pack needs a clause that earns its keep against exactly one kind of opponent. Its honesty is the point: it never pretends to be more than a mirror-breaker that happens to have a pulse when the matchup goes the other way.

Emerald Oryx (m10)
M10 · #179common
Pricing
Normal: $0.07
Foil: $0.24
Oracle Text

Rules text

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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