Embraal Gear-Smasher
A reach engine that points spent artifacts at faces instead of at the graveyard. The 2/3 body is forgettable in combat, but the activated ability hands a sacrifice-heavy red deck a place to cash in Servo and Thopter tokens once they have outlived their attacking and blocking purpose. The cost is only the tap and the artifact itself, with no mana commitment, which is the detail that makes it work in a deck already flooded with cheap disposable permanents: a stalled board converts into a steady drip of damage without taxing the rest of the turn. The tap is the natural limiter under normal play, so it usually fires once per turn cycle. But because the restriction lives in the cost rather than the text, any untap effect turns the valve into something closer to a faucet, letting a Warrior fodder deck stack multiple activations in a single turn if it has the artifacts to spend. This is red's spin on the sacrifice-to-drain lineage that black has long owned: where those effects swing life totals and ask for the same fodder, this one ignores blockers and chip damage entirely and just adds to a burn count. That distinction matters for the kind of inevitability it offers. An artifact deck that has run out of profitable attacks can still close the game one untap step at a time, with damage that nothing on the board can block.
