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Moxonomy

Emberhorn Minotaur

Creature — Minotaur Warrior3 generic manaRed mana

The decision lands entirely at declaration: send a plain 4/3, or exert for +1/+1 and menace and accept that the body sits out your next untap step. That contract is what makes this such a clean read on what exert costs and what it buys. A 5/4 with menace on a four-mana frame is a beating in a race, but the won't-untap clause means you are mortgaging your own future board presence (no attack, no block next turn) for a single swing that punches through two blockers. An aggressive deck signs that deal gladly; a grindy one refuses it. The Minotaur Warrior typing slots the card into a tribal shell that wants to keep swinging, where exert reads less as a drawback and more as a meter for how much pressure you can afford to commit on a given turn. What keeps the upside honest is that the evasion is self-limiting: you cannot exert two turns running, so menace is a finite resource you spend to crack a clogged board rather than a permanent state you get to keep. This is red aggression stated plainly, the kind of card that would rather force two defenders and dare the opponent to trade up than hold a 4/3 back for parity.

Emberhorn Minotaur (akh)
AKH · #130common
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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