Ember Shot
Seven mana to deal three damage is a rate no one would build around on its own, which is exactly the point of the cantrip stapled to it. Strip away the inflated cost and the structure is plain: damage to anything, then refuel. The price in the corner is the tax for never spending a card on it. Fixed-cost burn of the era dealt its damage and walked away, leaving you down a card if the target was small; this spell refunds itself regardless of how the damage lands. That makes it attrition insurance dressed up as removal, a way to pick off a creature or push reach without conceding card economy. The trade published here is overt: the body of the spell is wildly overcosted compared to its functional ceiling, and the draw is what justifies asking that much. As removal it is far too slow to matter where speed is the currency. As card-neutral interaction it is a curiosity from a time when stapling a cantrip to an effect was treated as a premium worth paying real mana for, rather than the freebie it would later become. The damage is the headline; the card draw is the only reason the line on the spell holds together at all.
