Ember Hauler
The body is half the bait, but the price tag is the real story. Mogg Fanatic, the obvious ancestor, gave you one damage for free the moment it died. This costs an extra mana to fire and deals double, which reframes the slot entirely: not a chump-blocker that pings a token on the way out, but a held-back removal spell stapled to a Goblin, available the instant it resolves since the activation carries no tap symbol and no summoning-sickness restriction. The cost being an activation rather than a death trigger matters because it puts the timing in your hands, not the board's. You decide when the two damage lands: as a combat finisher, as point-blank reach on an unblocked attacker, as the second half of a four-damage answer alongside another source. A creature that doubles as a burn spell is a tempo and resource problem in one package. It pressures life totals while standing on the battlefield, then converts to interaction the moment that pressure stops paying off, and the body counts toward tribal Goblin payoffs before it ever fires. The whole design lives in the sacrifice clause: the ability is inherently one-shot, so the one-mana surcharge is not a throttle but a tax on a single decisive burst, and you spend the creature to get it.


