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Moxonomy

Ember-Eye Wolf

Creature — Wolf1 generic manaRed mana

Firebreathing applied to the cheapest possible body, with haste bolted on so the investment can start paying out the turn it lands. A 1/2 frame is filler on its own; the value of the design is the mana sink underneath it, where every spare red mana funnels into combat damage rather than sitting idle. The arithmetic is what defines the card, and it is steeper than firebreathing usually runs: each activation costs 1 generic manaRed mana for +2/+0, so one pump turns the swing into a 3, a second into a 5, and the ceiling is simply how much mana you can pour in while keeping your other lines open. That two-mana-per-boost price tag is the discipline here; it keeps the late-game reach honest rather than letting a single open Mountain rewrite the math. This is the Shivan Dragon pump principle stripped to its aggressive minimum, where toughness matters less than speed and the open-ended mana sink. The body never gains toughness, so it stays fragile to the same removal it always faced, and the pump is purely offensive: a way to push the last points through rather than to win a fight. The deck that wants it is the one already past its early curve with floating mana and nothing better to spend it on, converting a flooded grip into the reach to close a game.

Ember-Eye Wolf (sir)
SIR · #152common
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

Haste 1 generic manaRed mana: This creature gets +2/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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