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Moxonomy

Elvish Rejuvenator

Creature — Elf Druid2 generic manaGreen mana

The green ramp creature evolved along a clear axis: from fetching a specific land to digging for one. The Wood Elves line tutors a basic Forest with total certainty; the Sakura-Tribe Elder line ramps and trades in combat. This one reaches deeper, riffling through five cards instead of pulling from a single known slot, and pays for that reach with selection rather than guarantee: it finds a land if one is there, and the rest go to the bottom in random order. That is still a card of advantage, since the land comes out of the library and onto the battlefield, but the acceleration arrives tapped, which is the tempo tax that keeps a three-mana ramp creature honest. The random-order bottoming is the quiet part doing real work, because it buries flooded clumps you would otherwise have drawn next, smoothing the following few turns as a side effect of the search. The 1/1 body is incidental; nobody runs this for combat. What it represents is a design that values consistency over raw speed, rewarding a manabase seeded with nonbasics worth finding rather than a pile of basics to thin. It is less a mana dork than a piece of deck-shaping machinery wearing an Elf's face.

Elvish Rejuvenator (gn3)
GN3 · #94common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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