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Moxonomy

Elvish Berserker

Creature — Elf BerserkerGreen mana

A one-drop attacker that turns the defender's own decision against them: gang-blocking, the instinctive way to kill a small creature, is exactly what feeds it. The pump scales with the block, so committing more bodies grows the Elf in lockstep with the damage it has to survive, and the defender has to do real arithmetic before declaring blockers. Send a single 1/1 to wall it and you have a 2/2 that wins the fight; send two creatures and the Elf grows to match, often surviving when a naive double-block would have killed an ordinary 1/1. What restrains the upside is the trigger condition itself: the bonus fires only on becoming blocked, never on attacking unopposed, so the attacker never controls whether the payoff happens. A defender who simply takes one point denies the upside entirely, which makes this less a beater than a tax on the block step. The pump is also temporary and combat-keyed: it does nothing while the Elf sits back, nothing against a removal spell, and the body reverts to a 1/1 once the turn ends. That narrowness is the price of the upside. What reads as an aggressive trigger functions, in play, as a deterrent that makes the opponent pay to block and pay again to block correctly.

Elvish Berserker (10e)
10E · #260common
Pricing
Normal: $0.13
Foil: $0.52
Oracle Text

Rules text

Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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