Elven Palisade
A repeatable fog stitched into the mana base, and a small lesson in how green priced damage prevention before it had clean Fog variants on a stick. The cost is paid in lands rather than mana: each activation feeds a Forest to the graveyard to shave three power off an attacker, which makes the card a finite resource that thins your own board as it works. That conversion is the whole design idea. You are trading future development for present survival, and the -3/-0 framing means it blunts a single big swing rather than wiping a token swarm. It also dodges the obvious counterplay against a Fog effect: there is no spell to counter, just an enchantment already on the battlefield offering its activations one Forest at a time. The targeting is the limiter that keeps it honest; it only touches an attacking creature, so it is a purely reactive piece with no use on a quiet turn. As a green answer to aggression that asks for no mana and no card from hand at the moment of need, only a land already in play, it represents an early stab at giving the color a defensive tool that fits the way green wants to spend resources: bodies and lands first, spells second.

