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Moxonomy

Elven Bow

Artifact — EquipmentGreen mana

Most Equipment sits inert without a body to hold it and a second equip payment to get there; this one folds both requirements into a single optional 2 generic mana on entry, minting the 1/1 Elf Warrior it wants and stapling itself on for free. Pay it into a creature-light draw and the whole package arrives at once: a reach-bearing blocker with a buffed frame, no follow-up turn required. That reach clause is the pointed part. Green typically answers fliers with dedicated air defense or a fight spell, not with gear, so a repeatable defensive body you can migrate onto whatever the equipment lands on is a role the color rarely fills through Equipment. After the token exists, the card flattens into a plain +1/+2 and a stiff 3 generic mana equip, so relocating it later costs real tempo: nearly everything worth having is loaded into that first entry trigger, with later mobility priced high on purpose. The optional payment is the reason a single card answers two different hands: spend the 2 generic mana into an empty board for presence you lacked, or skip it when creatures are already down and keep cheap gear to buff and defend one of them.

Elven Bow (khm)
KHM · #166uncommon
Pricing
Normal: $0.21
Foil: $0.32
Oracle Text

Rules text

When this Equipment enters, you may pay 2 generic mana. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip 3 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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