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Moxonomy

Elturgard Ranger

Creature — Human Elf Ranger4 generic manaGreen mana

Splitting five mana into a fragile 4/1 with reach and a durable 2/2 Wolf is a distribution choice rooted in creature-value math rather than raw rate. The Ranger's four power is aspirational: with one toughness it dies to any incidental damage, so its reach makes it a one-time answer to something flying rather than a reliable body, and its swings are all-in gambles that any nudge punishes. The Wolf is the part that endures, and that split is the point. It hedges against removal by construction: a single point of damage or a bounce spell only ever collects half the package, and the token holds its value long after the Ranger is gone. This is green enters-the-battlefield value in its plainest form, the kind of two-body creature that fills out a curve and rewards flicker or recursion effects that let you cash the Wolf trigger again. Nothing here reshapes a format. The card is honest about being a body-count creature built for green midrange and for decks counting Elves, Rangers, or Wolves among their bodies.

Elturgard Ranger (afr)
AFR · #182common
Pricing
Normal: $0.17
Foil: $0.15
Oracle Text

Rules text

Reach When this creature enters, create a 2/2 green Wolf creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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