Elturgard Ranger
Splitting five mana into a fragile 4/1 with reach and a durable 2/2 Wolf is a distribution choice rooted in creature-value math rather than raw rate. The Ranger's four power is aspirational: with one toughness it dies to any incidental damage, so its reach makes it a one-time answer to something flying rather than a reliable body, and its swings are all-in gambles that any nudge punishes. The Wolf is the part that endures, and that split is the point. It hedges against removal by construction: a single point of damage or a bounce spell only ever collects half the package, and the token holds its value long after the Ranger is gone. This is green enters-the-battlefield value in its plainest form, the kind of two-body creature that fills out a curve and rewards flicker or recursion effects that let you cash the Wolf trigger again. Nothing here reshapes a format. The card is honest about being a body-count creature built for green midrange and for decks counting Elves, Rangers, or Wolves among their bodies.
