Elspeth's Talent
Auras that enchant planeswalkers are a rare species, and this one exists to solve a specific structural problem: how do you make a token-swarm planeswalker also a combat engine without stapling two payoffs onto one card? The answer here is to bolt both onto whatever walker you already have. The granted +1 turns any planeswalker into a token factory, three white Soldiers a turn, while the loyalty-trigger clause converts every activation (not just the granted one) into a team-wide +2/+2 and vigilance pump. That second line is the clever part: it keys off any loyalty ability, so the same aura that builds a board on the plus can swing it in on an ultimate or a minus, and the vigilance means the attack doesn't cost you the blockers you just made. The friction is baked into the enchant restriction. You need a planeswalker already on the battlefield for this to do anything, so it is dead in your hand until the board is set, and it dies with the walker it is attached to. It rewards a shell that treats a single planeswalker as a recurring anthem trigger rather than a one-shot threat, which is a narrower ask than most white go-wide payoffs make. The design reads as an experiment in making the loyalty-activation itself the trigger condition, a mechanic that ties an aura's value directly to how often you tick a walker up rather than to the walker's own abilities.

