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Moxonomy

Elkin Bottle

Artifact3 generic mana

The colorless impulse-draw engine, built well before "impulse draw" was a phrase anyone used. The structure is the whole pitch. You spend the activation, exile the top card, then race a clock: that card is playable only until your next upkeep, so the value is real but perishable. There is no stockpiling, no choosing when to cash in, just a steady drip where each peek is use-it-or-lose-it. That expiration is the cost of letting a repeatable card-advantage engine exist at all. The total price per card is steep (3 generic mana on top of the 3 generic mana to cast and a tap), which is what putting library access in any artifact runs you. What makes the design durable is its colorlessness. Card filtering and selection are normally gated behind blue, but here is a generic engine that hands the same effect to a mono-red or mono-white deck that would otherwise have no way to dig. The land-into-play wrinkle is quiet but real: exile a land while you still hold your land drop and you can play it, which converts a dead exile into useful development without actually accelerating your mana. Wizards has returned to this exile-and-time-limit shape many times since, with cheaper rates and more aggressive windows, but the core tension between access and expiration was already fully formed here.

Elkin Bottle (ice)
ICE · #317rare
Pricing
Normal: $0.45
Foil:
Oracle Text

Rules text

3 generic mana, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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