Elixir of Vitality
Four colorless mana for four life, drunk in a single gulp: that was the going rate when this kind of bodyless lifegain still felt fair, and it has aged about as well as you would expect. Three layers of friction sit on top of a payoff that was never large enough to justify any of them. It enters tapped, so the turn it lands it does nothing. The cheap mode pays four mana to set up a one-time drink of four life rather than any kind of repeatable source. And the larger mode taxes eight additional mana to scale the gain to eight, a sum no deck wanting incidental life would ever bother to assemble. The sacrifice cost confirms the intent: this was built as a single-use reservoir, never an engine, which means it competes against simply casting a lifegain spell that also leaves a board behind. Mirage and its neighbors produced a whole shelf of these one-shot artifact tonics, where the mana floor priced them out of every deck that was not already planning around them. The constraints that hold the rate in check (tapped entry, the sacrifice, the steep upgrade tax) also strip out every reason to run it. Pure, bodyless lifegain like this fell out of competitive favor almost immediately, and the card survives now mostly as a marker of how the game once valued life on cardboard.
