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Moxonomy

Elixir

Artifact1 generic mana

The healing consumable of a hundred JRPG battles, translated into an artifact whose entire job is a graveyard reset with a life-total kicker. The cost structure tells you exactly what kind of card this is: one mana to deploy, but it enters tapped and demands five more mana plus the tap to fire, so it is never a same-turn play and never a cheap trigger. That heavy back-end price frames the effect as an inevitability rather than a value spell. Anti-mill and anti-decking is the obvious use, since shuffling every nonland card back in refills a library that was about to run dry, but the life gain scales with exactly the cards you are recycling: dump a full graveyard back into your deck and the total climbs to match. The wrinkle worth tracking is that it is one-shot, exiling itself as part of the activation cost, so there is no repeatable loop here, just a single large reset once you can afford six total mana and a tap. That makes it a patient card, one that sits on the battlefield as the threat of a reset rather than an immediate answer, and one built to blunt strategies that grind you out of cards over a long game rather than beat you fast.

Elixir (fin)
FIN · #256uncommon
Pricing
Normal: $0.22
Foil: $0.31
Oracle Text

Rules text

This artifact enters tapped. 5 generic mana, Tap, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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