Elite Interceptor // Rejoinder
A 1/2 Human Wizard that carries a stored spell inside it, and the trick it stores tells you exactly what white gets to do with that design and what it doesn't. Rejoinder taps or untaps a target creature and draws a card, and because it is a sorcery, the timing constraint is the entire point: you cannot flash it in as an ambush during combat. The tap half is proactive, freezing a blocker on your own turn to force damage through. The untap half is likewise a main-phase tool, resetting a creature with a tap ability for a second activation. Drawing a card as you cast keeps the exchange card-neutral, so the effect never costs you a card in hand. What stops the body from becoming a repeatable engine is that casting the stored spell unprepares it: you get the effect once, and afterward you are left with the card you drew and a 1/2 on the battlefield. It reads like a modal creature, but structurally it is one body with a single detachable sorcery, priced so the 1/2 threatens the spell across many main phases rather than delivering it and vanishing. Both halves have to carry their own weight, and neither is asked to carry the other.
