Elite Instructor
Loot-on-a-body is one of the oldest ways to smooth a hand without ceding card count, and this is a plain execution of it: a fragile blue Wizard that filters as it lands. The draw-then-discard shape matters more than the 2/2 does. It converts a stranded card into a fresh look while feeding the graveyard, which is exactly the transaction a deck built around reanimation, flashback, delve, or escape wants to make on curve. The body is incidental, there to carry the trigger and stand in the way once. What the design is really selling is the enters-the-battlefield loot as a repeatable resource in decks that can blink or return the creature, turning a one-time hand fix into an engine. Because the ability draws first and only then asks for a discard, it runs cleanly even from an empty hand: you draw the card, then pitch that same card if nothing else is worth keeping, so the transaction never gets stuck. Strip away those enablers and what remains is a card-neutral cantrip on a two-power frame that dies to almost anything, which is why it reads as filler in a vacuum. Its value scales entirely with how badly a deck wants specific cards sitting in the yard rather than the library, and with how many times it can be asked to enter again.

