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Moxonomy

Elite Headhunter

Creature — Human KnightBlack or Red manaBlack or Red manaBlack or Red manaBlack or Red mana

The activated ability is a repeatable removal engine that runs on cheap bodies, and the cost tells you what deck it wants: three hybrid pips plus a sacrifice per shot points at an aristocrat build where you're already generating spare fodder faster than you can spend it. That same board that fuels drain triggers also fuels a slow drip of point removal, all funneled through one body that keeps attacking. The menace does quiet work here: a 2/3 that can't be chumped by a single blocker keeps pressure on while the ability picks off the creatures that might otherwise gang up to trade with it, so the two halves feed each other rather than competing for the turn. The cost structure is where the card stays honest. Two damage per activation is small, and each shot demands three mana plus a permanent, so this is attrition rather than a burst finisher: it wants a long game with mana to spare and a graveyard's worth of triggers waiting on the sacrifices you're already making. The card is worth more than a menace attacker and a sacrifice outlet added together because it is both at once, a repeatable removal source that also serves as the payoff for the fodder it consumes.

Elite Headhunter (eld)
ELD · #209uncommon
Pricing
Normal: $0.14
Foil: $0.28
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) Black or Red manaBlack or Red manaBlack or Red mana, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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