Elgaud Inquisitor
The whole point of this body is that it refuses to leave the board clean. Trade it in combat and you gain life on the way out; chump-block with it and you still walk away with a flying body to chump again next turn. The lifelink and the death trigger pull in the same direction, which is to make every exchange involving this creature net positive for its controller no matter how it dies. That is the design logic behind a stat line that looks underweight: the 2/2 is not the asset, the friction of killing it is. An opponent who spends a kill spell or a combat step on it pays full price and is rewarded with a Spirit token sitting on the other side. White has long built attrition bodies around exactly this idea, where the individual cards are mediocre but the act of removing them generates value for the wrong player, and this is a textbook instance: a clean two-for-one that triggers on death rather than asking you to set anything up first. The flying Spirit also matters more than its size suggests, since it can carry an aura or an equipment, hold the air against other small fliers, or simply keep the lifelink chain going if you have a way to grant the keyword again.
