Elfhame Wurm
Green's five-mana beater in its most stripped-down form: no enters-the-battlefield value, no activated ability, no fight or ramp attached, just a 5/4 body that hits hard and stays home. The pairing of vigilance and trample is the whole design brief, and it is a sharper combination than it looks. Trample means the body pushes damage through chumps rather than getting stonewalled by a single token; vigilance means it does that without surrendering the defensive shift, so it swings and still holds the ground behind it. That combination has always been green's way of turning a fat creature into a two-way threat, the same job a plain vanilla wurm does with less of the profile. What this card exists for is the common-slot curve-topper: the finisher a green creature deck ramps into or simply casts on turn five when the aggressive draws need a payoff that does not fold to a lone blocker. It asks nothing of the pilot beyond attacking, and it rewards nothing beyond the same. Plain, honest, and built to a rate rather than a story.
