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Moxonomy

Elfhame Sanctuary

Enchantment1 generic manaGreen mana

Skipping a draw step in exchange for a guaranteed basic land is a trade most players never want to make, and that tension is exactly what the card is built around. Instead of paying card advantage for fixing the way a one-shot cantrip does, this recurs an upkeep tutor that fills your land drops while quietly shrinking your library, which is the half-hidden upside: each fetch thins a basic from the deck, raising the quality of every future draw step you do take. The cost is real, though, and it scales the wrong way. Early, when you want lands, skipping draws is cheap; late, when you want spells, the engine is still demanding you skip them, and it demands until you decline to search. That you choose each upkeep whether to fetch is the release valve: the card never locks you into the tax, but it also rarely pays for itself in a deck that simply wants gas. It belongs to the narrow family of effects that turn a flood of lands into a strategic resource rather than a problem: ramp shells, landfall engines, anything that would happily trade a card per turn for a perfectly smoothed mana base. Outside that frame, the draw-step tax is the wall the card runs into.

Elfhame Sanctuary (inv)
INV · #185uncommon
Pricing
Normal: $0.74
Foil: $8.44
Oracle Text

Rules text

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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