Elf Replica
The Replica cycle ran on a single idea: a 2/2 artifact body you cash in for color-appropriate removal once you finally draw the color it needs. Each one folds two cards into one draw, a hedge for an artifact-heavy environment where a mostly colorless deck might still splash a single color. This is the green entry, and green's slice is enchantment destruction, the effect the color has owned since the beginning. The body costs a flat three generic, so any deck can run it as a creature and never touch the ability; the activation asks for the green it was built around. What separates this template from a plain Disenchant-on-a-stick is the choice it preserves: it sits on the battlefield as a blocker or attacker until you decide enchantment removal matters more than the 2/2, and the sacrifice cost forces a commitment to one or the other, never both. Keep the body or spend it on the answer? That tension is what makes these read as flexible filler rather than dead weight when the matchup produces no target. The drawback is the one every Replica shares: a 2/2 with no evasion and no keyword is a thin floor, and the only rules text on offer is contingent on there being an enchantment worth aiming at, so the card lives or dies on how often the removal half actually gets to fire.
