Elementalist Adept
Flash and prowess on the same wizard is a deliberate pairing: the flash lets you sit behind open mana, and when the turn resolves cleanly, the body arrives at instant speed instead of committing to an empty board a turn early. The design reads as a spells-deck bodyguard rather than a proactive threat. Left alone on empty turf it is a fragile 2/1, easy to burn and easy to block, so casting it into nothing is rarely the plan. The point is what the flash unlocks the following turn. You hold up interaction, and once you have deployed the wizard, later noncreature spells pump it while it defends: a piece of removal or a bounce cast with it already on the battlefield turns the 2/1 into a 3/2 that eats an attacker or trades up on the crack-back. That sequencing sidesteps the classic problem of the prowess creature that must announce itself before it can swing and gets answered while it is still a bare body. Here you choose the moment: the flash decides when the creature lands, and the prowess trigger decides which combat step it wins. It is a support piece for a hand full of cheap noncreature spells, rewarding a deck that already wants to hold up mana rather than one hoping to draw into a use for it.
