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Moxonomy

Elemental Summoning

Sorcery — Lesson3 generic manaBlue or Red manaBlue or Red mana

The Lesson subsystem was built to reward including Learn cards, and most of its entries paid off with a scaling effect or a targeted answer you could pull from outside the game when the situation demanded it. This one is the blunt instrument of the group: a fixed token, no rider, no scaling, no decision beyond casting it. The body is real, and the split mana in the cost lets either half of Izzet pay for it, but the value proposition is entirely about the tutor-to-hand access that Learn provides rather than anything the spell does once it resolves. That framing matters, because a five-mana vanilla token spell would be unremarkable standing alone; the design only makes sense as a Lesson you reach for when you have nothing more pressing to grab, a floor rather than a plan. It is the reminder that a toolbox wants generic tools alongside its specialists: something to convert an unused Learn trigger into board presence when the moment is unglamorous. Judged by rate it is slow, and judged by ceiling it has none, but judged by its actual job (giving the Lesson pool a body-shaped default) it does exactly what it was designed to do and nothing beyond it.

Elemental Summoning (stx)
STX · #183common
Pricing
Normal: $0.18
Foil: $0.15
Oracle Text

Rules text

Create a 4/4 blue and red Elemental creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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