Elemental Mastery
This aura turns a single attacker into an arithmetic problem: enchant something with power five, tap it, and five hasty Elementals show up ready to swing. The token count scales with the creature's power, so the natural impulse is to staple it onto your biggest body, but the more interesting math runs the other way. Each token is a hasty 1/1, which means the aura cares about how many bodies it makes, not how large they are, and that count is multiplied by anything that triggers on creatures entering or attacking. A modest power-four creature becomes four sacrifice fodder, four convoke bodies, four points of trample from a global anthem, four triggers off a death engine. The catch is the exile clause: when the turn ends, the army vanishes, so this is rented muscle, not owned. The card rewards converting one combat or one mass of triggers into permanent advantage before the tokens evaporate. That tension (a repeatable, free token engine producing something inherently disposable) separates it from a finisher you simply make bigger. Most pump auras add stats; this one hands you a clock you have to cash out the same turn it appears. Its value rests entirely on whether the surrounding deck can spend a fistful of vanishing 1/1s on something that outlasts them.

