Elegant Edgecrafters
The evasion clause is the quiet trick here: "can't be blocked by creatures with power 2 or less" reads like a minor keyword but it shuts the door on exactly the chump blockers most decks rely on to stall a midrange ground creature. A 3/4 that the early game's small bodies cannot stop is a real clock, and Fabricate 2 lets you decide which axis to lean on. Take the counters and you have a 5/6 that still walks past anything with power two or less, a body big enough that the larger blockers it can be stopped by are now trading down. Take the Servos and you keep the 3/4 evasion intact while adding two artifacts to feed whatever wants them: sacrifice fodder, fuel for artifact-matters payoffs, or just two extra attackers. That mode-splitting is the part of Fabricate worth dwelling on; the keyword exists to let a single card serve a go-wide deck or a go-tall one without the designer committing the card to either. Most Fabricate creatures tuck the choice behind an ordinary body. This one ties it to an evasion ability that makes the counter mode genuinely threatening rather than just bigger, which is the difference between a flexible value creature and one that actually ends games.
