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Electrostatic Infantry

Creature — Dwarf Wizard1 generic manaRed mana

The prowess payoff that keeps its winnings. Prowess itself only buffs the turn you cast a spell, giving back the size at cleanup; this Dwarf trades that instant-speed spike for a permanent one, banking a +1/+1 counter on every instant or sorcery you cast and stacking them across turns rather than spending them in a single combat step. That shift changes what kind of deck wants it: prowess creatures reward a burst of cheap spells all at once, but a counter-based grower rewards a steady drip of them, so a hand full of cantrips and one-mana burn compounds into a threat that outgrows removal windows instead of shrinking back to a 1/2. Trample is the detail that makes the accumulation matter, because a spells deck rarely fields the board presence to force damage through blockers, and a growing body that ignores chump blockers turns those banked counters into a real clock. The trigger counts the cast, not the resolution, so a countered or fizzled spell still feeds the engine, and it fires on both halves of your spell-heavy turn regardless of whether anything sticks. It is a small body asking for a very specific shell, and in that shell it does the one thing prowess never could: it keeps growing after the turn ends.

Electrostatic Infantry (dmu)
DMU · #122uncommon
Pricing
Normal: $0.28
Foil: $0.38
Oracle Text

Rules text

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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