Electroduplicate
Red rarely gets to clone at all, so the design pays for it the way red pays for everything: the copy shows up loud, hits immediately, and is gone before you'd want to keep it. The token arrives with haste and hands itself back at the end step, and that self-sacrifice is what keeps the effect in-color rather than a blue import; blue clones let you own the copy forever, red rents it for a turn. The haste tells you how it wants to be played. This isn't for duplicating a value engine you plan to sit behind; it's for doubling a body whose arrival or attack matters this turn, then feeding the token to something before it disappears on its own. That forced sacrifice reads as a feature as often as a cost, since a creature that removes itself pairs cleanly with anything rewarding death or leaving the battlefield. Flashback is what lifts it past a single trick: the effect comes twice, once from hand and once from the yard, so one card can double the same payoff across two turns or two different targets. It only copies a creature you control, which walls off the usual clone play of stealing an opponent's threat, but the exchange is repeatability rather than reach. A copy spell built to red's temperament: immediate, expendable, and unavailable for the long game a blue clone would enable.




