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Moxonomy

Electrify

Instant3 generic manaRed mana

Four damage at instant speed kills nearly everything that walks, which is exactly why it costs four mana. This is the deliberately overpriced ceiling of red's creature removal: the rate red pays when it wants the reliability of killing a large threat without the conditions its cheaper burn carries. Red's efficient answers all buy their discount with friction (spectacle demanding a prior spell, a mandatory damage trade, a death trigger the target has to supply); this one asks nothing but that you point it at a creature and pay full retail. The design logic is that red removal scales its mana cost against the size of the body it can guarantee to kill: one mana buys three damage with strings attached, four mana buys four damage clean. The instant timing is the part doing real work, letting it ambush an attacker mid-combat or answer a threat the moment it loses summoning sickness, but the price means it never competes with red's premium spells on raw efficiency. It is a workhorse common in the truest sense: the removal you run when you need a guaranteed answer and nothing sharper is on offer.

Electrify (m19)
M19 · #139common
Pricing
Normal: $0.02
Foil: $0.28
Oracle Text

Rules text

Electrify deals 4 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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